Files
BetterSEQTA-Plus/src/seqta/ui/loadingCanvas.ts
T

365 lines
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TypeScript

import { pickLoadingVariant, variantRevealMs } from "./loadingVariants";
const smooth = (t: number) => t * t * (3 - 2 * t);
type SoftBlob = {
cx: number;
cy: number;
rx: number;
ry: number;
rgb: string;
phase: number;
speed: number;
amp?: number;
rot?: number;
drift?: number;
};
const DIFFUSE: SoftBlob[] = [
{ cx: 0.26, cy: 1.14, rx: 0.4, ry: 0.34, rgb: "37, 99, 235", phase: 0, speed: 1, amp: 0.26, rot: 0.38 },
{ cx: 0.58, cy: 1.2, rx: 0.44, ry: 0.38, rgb: "59, 130, 246", phase: 2.2, speed: 0.82, amp: 0.3, rot: -0.32 },
{ cx: 0.46, cy: 1.1, rx: 0.36, ry: 0.28, rgb: "29, 78, 216", phase: 4.4, speed: 1.12, amp: 0.22, rot: 0.45 },
{ cx: 0.8, cy: 1.08, rx: 0.3, ry: 0.3, rgb: "96, 165, 250", phase: 1.5, speed: 0.74, amp: 0.24, rot: -0.4 },
{ cx: 0.12, cy: 1.12, rx: 0.32, ry: 0.32, rgb: "37, 99, 235", phase: 3.6, speed: 0.96, amp: 0.25, rot: 0.34 },
{ cx: 0.68, cy: 1.06, rx: 0.26, ry: 0.24, rgb: "14, 116, 244", phase: 5.1, speed: 0.88, amp: 0.18, rot: -0.28 },
];
const TIDE: SoftBlob[] = [
{ cx: 0.5, cy: 0.68, rx: 0.72, ry: 0.11, rgb: "37, 99, 235", phase: 0, speed: 0.42, drift: 0.08 },
{ cx: 0.32, cy: 0.8, rx: 0.58, ry: 0.09, rgb: "59, 130, 246", phase: 2.4, speed: 0.36, drift: 0.06 },
{ cx: 0.68, cy: 0.86, rx: 0.64, ry: 0.12, rgb: "29, 78, 216", phase: 4.6, speed: 0.4, drift: 0.07 },
{ cx: 0.5, cy: 0.96, rx: 0.78, ry: 0.1, rgb: "96, 165, 250", phase: 1.1, speed: 0.33, drift: 0.05 },
];
const GLOBE_STAGGER_MS = 720;
const GLOBE_DOT_DUR_MS = 260;
const GLOBE_REVEAL_MS = GLOBE_STAGGER_MS + GLOBE_DOT_DUR_MS;
const GLOBE_DOTS = (() => {
const n = 360;
const golden = Math.PI * (3 - Math.sqrt(5));
return Array.from({ length: n }, (_, i) => {
const y = 1 - (2 * i) / (n - 1);
const ring = Math.sqrt(Math.max(0, 1 - y * y));
const theta = golden * i;
const x = Math.cos(theta) * ring;
const z = Math.sin(theta) * ring;
return { x, y, z, theta, rank: (x + 1 - y + 2) / 4 };
});
})();
function stagger(
elapsed: number,
delay: number,
dur: number,
fade: boolean,
reduced: boolean,
): number {
if (reduced) return 1;
if (elapsed < delay) return fade ? 1 : 0;
const t = smooth(Math.min(1, (elapsed - delay) / dur));
return fade ? 1 - t : t;
}
function cycle(
elapsed: number,
revealMs: number,
holdMs: number,
): { t: number; fade: boolean; ambient: number } {
const len = revealMs * 2 + holdMs;
const tick = elapsed % len;
if (tick < revealMs) {
return { t: tick, fade: false, ambient: smooth(tick / revealMs) };
}
if (tick < revealMs + holdMs) {
return { t: revealMs, fade: false, ambient: 1 };
}
const fadeT = tick - revealMs - holdMs;
return { t: fadeT, fade: true, ambient: smooth((len - tick) / revealMs) };
}
function cssVar(_root: HTMLElement, _name: string, fallback: string): string {
return fallback;
}
function drawGrid(
ctx: CanvasRenderingContext2D,
color: string,
w: number,
h: number,
a: number,
cols: number,
rows: number,
) {
if (cols <= 0 || rows <= 0) return;
ctx.save();
ctx.strokeStyle = color;
ctx.globalAlpha = a;
for (let c = 1; c < cols; c++) {
const x = (w / cols) * c;
ctx.beginPath();
ctx.moveTo(x, 0);
ctx.lineTo(x, h);
ctx.stroke();
}
for (let r = 1; r < rows; r++) {
const y = (h / rows) * r;
ctx.beginPath();
ctx.moveTo(0, y);
ctx.lineTo(w, y);
ctx.stroke();
}
ctx.restore();
}
function drawSoftBlobs(
ctx: CanvasRenderingContext2D,
w: number,
h: number,
elapsed: number,
reduced: boolean,
blobs: SoftBlob[],
blur: number,
fadeMs: number,
tide: boolean,
) {
const time = reduced ? 0 : elapsed * 0.001;
const fadeIn = reduced ? 1 : smooth(Math.min(1, elapsed / fadeMs));
ctx.save();
ctx.globalAlpha = fadeIn;
ctx.filter = `blur(${blur}px)`;
for (const b of blobs) {
const t = time * b.speed + b.phase;
let x: number;
let y: number;
let rx: number;
let ry: number;
let a0: number;
let a1: number;
if (tide) {
const breathe = 1 + Math.sin(t * 1.1) * 0.14;
x = b.cx * w + Math.sin(t * 0.65) * w * (b.drift ?? 0);
y = b.cy * h + Math.sin(t * 0.48 + b.phase) * h * 0.025;
rx = b.rx * w;
ry = b.ry * h * breathe;
a0 = 0.38;
a1 = 0.14;
} else {
const amp = b.amp ?? 0.2;
const scale = 1 + Math.sin(t * 1.35) * amp;
const stretch = 1 + Math.cos(t * 0.88) * amp * 0.55;
x = b.cx * w + Math.sin(t * 0.52) * w * 0.04;
y = b.cy * h + Math.sin(t * 0.41) * h * 0.01;
rx = b.rx * w * scale;
ry = b.ry * h * stretch;
a0 = 0.5;
a1 = 0.18;
ctx.save();
ctx.translate(x, y);
ctx.rotate(t * (b.rot ?? 0));
x = 0;
y = 0;
}
const radius = Math.max(rx, ry);
const grad = ctx.createRadialGradient(x, y, 0, x, y, radius);
grad.addColorStop(0, `rgba(${b.rgb}, ${a0})`);
grad.addColorStop(tide ? 0.45 : 0.4, `rgba(${b.rgb}, ${a1})`);
grad.addColorStop(1, `rgba(${b.rgb}, 0)`);
ctx.fillStyle = grad;
ctx.fillRect(x - rx, y - ry, rx * 2, ry * 2);
if (!tide) ctx.restore();
}
ctx.filter = "none";
ctx.restore();
}
function drawDotGlobe(
ctx: CanvasRenderingContext2D,
w: number,
h: number,
elapsed: number,
reduced: boolean,
phaseElapsed: number,
fade: boolean,
ambient: number,
) {
const time = reduced ? 0 : elapsed * 0.001;
const cx = w * 0.5;
const cy = h * 0.5;
const radius = Math.min(w, h) * 0.4;
const yaw = time * 0.38;
const pitch = Math.sin(time * 0.22) * 0.18;
const cosYaw = Math.cos(yaw);
const sinYaw = Math.sin(yaw);
const cosPitch = Math.cos(pitch);
const sinPitch = Math.sin(pitch);
const lx = Math.cos(time * 0.5);
const ly = Math.sin(time * 0.32) * 0.45 + 0.35;
const lz = Math.sin(time * 0.5);
const lLen = Math.hypot(lx, ly, lz) || 1;
ctx.save();
ctx.globalAlpha = ambient;
const glow = ctx.createRadialGradient(cx, cy, 0, cx, cy, radius * 1.15);
glow.addColorStop(0, "rgba(37, 99, 235, 0.1)");
glow.addColorStop(0.55, "rgba(37, 99, 235, 0.03)");
glow.addColorStop(1, "rgba(37, 99, 235, 0)");
ctx.fillStyle = glow;
ctx.fillRect(cx - radius * 1.2, cy - radius * 1.2, radius * 2.4, radius * 2.4);
const dots: {
px: number;
py: number;
z: number;
theta: number;
nx: number;
ny: number;
nz: number;
p: number;
}[] = [];
for (const dot of GLOBE_DOTS) {
const p = stagger(phaseElapsed, dot.rank * GLOBE_STAGGER_MS, GLOBE_DOT_DUR_MS, fade, reduced);
if (p <= 0) continue;
const x = cosYaw * dot.x + sinYaw * dot.z;
const z0 = -sinYaw * dot.x + cosYaw * dot.z;
const y = cosPitch * dot.y - sinPitch * z0;
const z = sinPitch * dot.y + cosPitch * z0;
dots.push({
px: cx + x * radius,
py: cy - y * radius,
z,
theta: dot.theta,
nx: x,
ny: y,
nz: z,
p,
});
}
dots.sort((a, b) => a.z - b.z);
for (const dot of dots) {
const nLen = Math.hypot(dot.nx, dot.ny, dot.nz) || 1;
const facing = (dot.nx * lx + dot.ny * ly + dot.nz * lz) / (lLen * nLen);
const wave = Math.sin(dot.theta * 2.8 - time * 1.6) * 0.28;
const glowWave = Math.sin(dot.theta * 1.4 + time * 2.1) * 0.15;
const brightness = Math.min(1, 0.18 + Math.max(0, facing) * 0.62 + wave + glowWave);
const depth = (dot.z + 1) * 0.5;
const size = (1.2 + depth * 2.2) * dot.p;
const alpha = (0.12 + brightness * 0.75) * dot.p;
ctx.fillStyle =
brightness > 0.52
? `rgba(96, 165, 250, ${alpha})`
: `rgba(255, 255, 255, ${0.08 + brightness * 0.22 * dot.p})`;
ctx.beginPath();
ctx.arc(dot.px, dot.py, size, 0, Math.PI * 2);
ctx.fill();
}
ctx.restore();
}
export function startLoadingCanvas(
canvas: HTMLCanvasElement,
root: HTMLElement,
variant = pickLoadingVariant(),
): () => void {
const ctx = canvas.getContext("2d", { alpha: true, desynchronized: true });
if (!ctx) return () => undefined;
const visual = variant.visual ?? "lines";
const { lines, holdMs, grid } = variant;
const revealMs = visual === "globe" ? GLOBE_REVEAL_MS : variantRevealMs(variant);
const reduced = window.matchMedia("(prefers-reduced-motion: reduce)").matches;
const start = performance.now();
let raf = 0;
let w = 0;
let h = 0;
const resize = () => {
const dpr = Math.min(window.devicePixelRatio || 1, 2);
w = canvas.clientWidth;
h = canvas.clientHeight;
canvas.width = Math.max(1, Math.floor(w * dpr));
canvas.height = Math.max(1, Math.floor(h * dpr));
ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
};
const ro = new ResizeObserver(resize);
ro.observe(canvas);
resize();
const frame = (now: number) => {
if (!canvas.isConnected) return;
const elapsed = now - start;
ctx.clearRect(0, 0, w, h);
if (visual === "globe") {
const { t, fade, ambient } = cycle(elapsed, revealMs, holdMs);
drawDotGlobe(ctx, w, h, elapsed, reduced, t, fade, reduced ? 1 : ambient);
} else if (visual === "blobs") {
const tide = variant.blobStyle === "tide";
drawSoftBlobs(
ctx,
w,
h,
elapsed,
reduced,
tide ? TIDE : DIFFUSE,
tide ? 58 : 52,
tide ? 1800 : 1600,
tide,
);
} else {
const { t, fade } = cycle(elapsed, revealMs, holdMs);
const gridA = reduced ? 1 : smooth(Math.min(1, elapsed / 1400)) * 0.7;
drawGrid(
ctx,
cssVar(root, "--bk-grid-color", "rgba(255,255,255,0.03)"),
w,
h,
gridA,
grid.cols,
grid.rows,
);
const lineColor = cssVar(root, "--bk-line-color", "rgba(255,255,255,0.08)");
const lineAccent = cssVar(root, "--bk-line-accent", "rgba(255,255,255,0.15)");
const lineBlue = cssVar(root, "--bk-line-blue", "rgba(96,165,250,0.4)");
ctx.lineCap = "round";
ctx.lineJoin = "round";
ctx.lineWidth = 1;
for (let i = 0; i < lines.length; i++) {
const line = lines[i];
const p = stagger(t, line.delay, line.dur, fade, reduced);
if (p <= 0) continue;
ctx.strokeStyle = line.blue ? lineBlue : i % 2 ? lineColor : lineAccent;
ctx.setLineDash(line.dashed ? [8, 11] : []);
line.stroke(ctx, p, w, h);
}
}
raf = requestAnimationFrame(frame);
};
raf = requestAnimationFrame(frame);
return () => {
cancelAnimationFrame(raf);
ro.disconnect();
};
}