mirror of
https://github.com/BetterSEQTA/BetterSEQTA-Plus.git
synced 2026-06-06 03:34:40 +00:00
feat(plugin):Background Music plugin
Added a plugin so users can upload and play a .wav audio file as background music. added volume setting, made sure the file is stored across version updates/downdates, made the music stop when the tab is unfocussed, and registered the plugin as official.
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import type { Plugin } from "@/plugins/core/types";
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import { defineSettings, componentSetting, numberSetting } from "@/plugins/core/settingsHelpers";
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import styles from "./styles.css?inline";
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import BackgroundMusicSetting from "./BackgroundMusicSetting.svelte";
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import localforage from "localforage";
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const settings = defineSettings({
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uploader: componentSetting({
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title: "Background Music",
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description: "Upload a .wav audio file to play in the background.",
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component: BackgroundMusicSetting,
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}),
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volume: numberSetting({
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title: "Volume",
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description: "Set background music volume",
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default: 0.5,
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min: 0,
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max: 1,
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step: 0.05,
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}),
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});
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const store = localforage.createInstance({
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name: "background-music-store",
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storeName: "music",
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});
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let currentAudio: HTMLAudioElement | null = null;
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let currentObjectUrl: string | null = null;
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let cleanupRegistered = false;
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let pendingGestureCancel: (() => void) | null = null;
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let visibilityResumeTimeout: number | null = null;
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async function loadAudioBlob(): Promise<Blob | null> {
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const blob = await store.getItem<Blob>("audio-blob");
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return blob && blob instanceof Blob ? blob : null;
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}
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function stopAndCleanupAudio(): void {
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if (currentAudio) {
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currentAudio.pause();
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currentAudio.src = "";
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currentAudio.remove();
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currentAudio = null;
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}
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if (currentObjectUrl) {
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URL.revokeObjectURL(currentObjectUrl);
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currentObjectUrl = null;
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}
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}
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function ensureGestureStart(handler: () => void): () => void {
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const eventTypes = ["pointerdown", "keydown", "touchstart"]; // broad user gesture coverage
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const listener = () => {
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handler();
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for (const type of eventTypes) {
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window.removeEventListener(type, listener);
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}
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};
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for (const type of eventTypes) {
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window.addEventListener(type, listener, { once: true, passive: true });
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}
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return () => {
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for (const type of eventTypes) {
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window.removeEventListener(type, listener);
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}
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};
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}
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async function startPlayback(volume: number): Promise<void> {
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const blob = await loadAudioBlob();
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if (!blob) return;
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stopAndCleanupAudio();
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currentObjectUrl = URL.createObjectURL(blob);
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const audio = new Audio(currentObjectUrl);
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audio.loop = true;
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audio.volume = Math.max(0, Math.min(1, volume));
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audio.preload = "auto";
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audio.crossOrigin = "anonymous";
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audio.style.display = "none";
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document.body.appendChild(audio);
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currentAudio = audio;
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try {
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// Attempt immediate play; may be blocked until gesture
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await audio.play();
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} catch {
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// Ignore; will be started after gesture if enabled
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}
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}
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const backgroundMusicPlugin: Plugin<typeof settings> = {
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id: "background-music",
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name: "Background Music",
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description: "Play your own music in the background while SEQTA is open.",
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version: "1.0.0",
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settings,
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styles,
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disableToggle: true,
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defaultEnabled: false,
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run: async (api) => {
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await api.storage.loaded;
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// react to specific setting changes
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api.settings.onChange("volume" as any, (value: any) => {
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const vol = (typeof value === "number" ? value : 0.5) as number;
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if (currentAudio) currentAudio.volume = Math.max(0, Math.min(1, vol));
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});
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// Note: Stop button/event removed by user; no stop handling needed
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// Start if we have audio and autoplay is enabled
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const tryStart = async () => {
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const vol = (api.settings as any).volume ?? 0.5;
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await startPlayback(vol);
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};
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// Always arm gesture start and attempt immediate start
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const cancel = ensureGestureStart(() => { tryStart(); });
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cleanupRegistered = true;
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(window as any).__betterseqta_bg_music_cancel__ = cancel;
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tryStart();
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// Pause on tab hide, resume on show with a small delay
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const visHandler = () => {
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if (!currentAudio) return;
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if (document.visibilityState === "hidden") {
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if (visibilityResumeTimeout !== null) {
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clearTimeout(visibilityResumeTimeout);
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visibilityResumeTimeout = null;
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}
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currentAudio.pause();
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} else if (document.visibilityState === "visible") {
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if (visibilityResumeTimeout !== null) {
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clearTimeout(visibilityResumeTimeout);
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}
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visibilityResumeTimeout = window.setTimeout(() => {
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visibilityResumeTimeout = null;
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currentAudio?.play().catch(() => {});
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}, 200);
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}
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};
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document.addEventListener("visibilitychange", visHandler);
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// Allow uploads to trigger refresh
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const uploadedHandler = () => {
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const vol = (api.settings as any).volume ?? 0.5;
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startPlayback(vol);
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};
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window.addEventListener("betterseqta-background-music-updated", uploadedHandler);
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return () => {
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document.removeEventListener("visibilitychange", visHandler);
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window.removeEventListener("betterseqta-background-music-updated", uploadedHandler);
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if (cleanupRegistered && (window as any).__betterseqta_bg_music_cancel__) {
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(window as any).__betterseqta_bg_music_cancel__();
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(window as any).__betterseqta_bg_music_cancel__ = undefined;
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}
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if (pendingGestureCancel) { pendingGestureCancel(); pendingGestureCancel = null; }
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if (visibilityResumeTimeout !== null) { clearTimeout(visibilityResumeTimeout); visibilityResumeTimeout = null; }
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stopAndCleanupAudio();
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};
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},
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};
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export default backgroundMusicPlugin;
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